So, in one of my previous posts, I talked about Holography, how it works, and the brain being holographic in nature. In this post, I want to talk about Holographic Everything! After all, since we are nothing but a brain with mechanical controls and sensors, if the brain is holographic, it would follow that everything around us is also holographic.
Just to recap, the holographic principle basically states that everything within the space-time lattice sphere we occupy is a 3-D projection from an eight-dimensional mathematical pattern with 248 points called an E8, and the information to project this image is inscribed and stored on tiny pixels on the lattice sphere’s surface.
Remember my cute and sexy Ningishzida, who talked about all this fun stuff in the third line of his Emerald Tablet? Let me repost the third line so we don’t have to keep going back and forth from the Emerald Tablet to this posting:
3. And all things sprang from this essence through a single projection. How marvelous is its work! It is the principle [sic] part of the world and its custodian.
All things sprang from this essence through a single projection—that’s pretty self-evident when we consider the 3D world springing out of a holographic projection of the 2D essence we call E8.
Ningishzida also said It is the principle part of the world and its custodian. Who is It? Well, if It is the principle part of the world, wouldn’t that describe a God? And if It is the caretaker of the world, wouldn’t that also describe a God’s job?
As cool as Ningishzida is, before I believe every word he says, I would still like to have some scientific evidence to give me something firm to stand on. Sorry Ningishzida. Nothing personal. It’s just in my nature to ask lots of questions about what I am told, even by a deity.
Lucky for me, I find all the answers I look for, even as I am looking for them so I don’t have to ahem—challenge one of my favorite deities. That’s because I am alive and thriving in 2013.
If I haven’t told you before, I am telling you now. I am super excited to be living in this day and age, partly because life is a cool adventure and partly because I don’t have to work so hard to acquire information. For the most part, scientific information has only been available to be disseminated and built upon with the advent and the proliferation of the internet. All of a sudden, information is at our finger tips. All we need to do is read it for ourselves and then use our mental energies to think it all through. The answers are there, floating between all the messengers and the message itself.
Here is where physics corroborates what Ningishzida talked about. Consider an immersive world computer game where we are playing with hundreds and thousands of other people, in a fantasy world where we can do wondrous things. In the middle of game-play, it does not take much to throw us out of the fantasy and back into our reality. Any glitch, any pixelated image, any stops-and-starts will serve to remind us that we are simply playing a game.
Image taken from wizard101.com
Once we turn off our computer game, we go back to a world that is real. This means that we don’t hit glitches in the game, it doesn’t all of a sudden freeze up on us and give us the blue screen of death, the objects we touch and see do not get pixelated even if we look at them up close. We can even put them under the microscope and we will still not see pixelation.
So let’s talk about pixelation in a video game. If we zoom in a bit on the image, reality fades away into small squares that are aligned on a grid. The better the computer, the finer the grid. The finer the grid, the more realistic the images become, but there is no getting away from the grid. That’s because the grid is a necessary aspect of computer graphics. The tiny squares which make up the pieces of the image have to have a designated spot on the grid lines to occupy.
So—let me ask you this. What does it imply if we are able to locate the grid lines of matter in our universe? Here is the more interesting question. What if we have already found these grid lines?
According to an announcement from a team of physicists at the University of Washington :
Currently, supercomputers using a impressive-sounding technique called lattice quantum chromodynamics, and starting from the fundamental physical laws, can simulate only a very small portion of the universe. The scale is a little larger than the nucleus of an atom, according UW physicist Martin Savage. Mega-computers of the far future could greatly expand the size of the Sim Universe.
If we are living in such a program, there could be telltale evidence for the underlying lattice used in modeling the space-time continuum, say the researchers. This signature could show up as a limitation in the energy of cosmic rays. They would travel diagonally across the model universe and not interact equally in all directions, as they otherwise would be expected to do according to present cosmology. 
In other words, zoom in far enough to any part of the universe and we see something interesting. Where the grid work lattice occurs, the energy of the cosmic rays would be curiously missing. Moreover, it would be missing in a very regular and lattice-like pattern.
Image taken from Discover Magazine: December 2012.
It would make sense then that our brain is a hologram and all our senses use holographic method to allow us to experience the universe. After all, it would take a hologram to make sense of a hologram. Or to put it another way, “It takes one to know one.”
Wait a minute. Didn’t Ningishzida imply that It was a God in his Emerald Tablet? I didn’t just say, in my usual random blonde moment that “It takes a God to know a God”, did I?
OK, let’s just say we are not Gods, but if It is a God, then why does God need a lattice?
1. Constraints on the Universe as a Numerical Simulation. Beane, Silas et al. Cornell University Library. October 2012.
2. Are We Living Inside a Computer Simulation? Villard, Ray. Discover Magazine. December 212.
4. New Holographic Physics Theory Challenges Our Metaphysical Presuppositions. Huffington Post. February, 2010.